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D&d 5e lord of the rings
D&d 5e lord of the rings












They hear that there is information or loot in these areas and they will most likely go there. Then you entice them to go to these areas. If you have an overall goal (reclaim the ring) but don't give any more constraints then that should give them a good amount of freedom. The trick to making sure you don't railroad is either being good at improvisation or just having loads of options you can give your party. You could of course go for an evil campaign where your characters would know. This is quite hard to pull off but it could be fun, depending on your players. It would be all about how you describe it and maybe get them to roll to see if they can see through it and realise. Maybe they don't know that they are evil. You could play this a few different ways. The players might look scary and so people treat them like they are evil so the campaign is about them trying to get from one side of the land to the other while dealing with misunderstandings and other such things. Maybe they aren't actually evil and the ring is actually an engagement ring that their boss wants back because they don't love the person any more. I don’t think there’s enough talking with NPC’s as they’d be these feared cloaked creatures.any ideas to make it fun, light hearted-change encounters up or less railroad seeming? Was trying to make it like a dungeon that seeeems large and outside but just these couple of bubble encounters.Īny ideas would be absolutely helpful! Thanks for reading if you did! The Battle of Pelennor fields but everyone gets a hell beast-kill eagles-ring is put on by mountain-they know where it is-final encounter Encounter at the River maybe before a horse riding skill challenge then-high DC check at River-swallowed.ħ.

d&d 5e lord of the rings

Try to have hobbits and Aragorn like person run away.Ħ. Weathertop like battle where they can be lit in fire but become frightened and engulfed in flames. Fight with the hobbits+aragorn like person or the PC's see them fleeing away or smell them?ĥ. Get to Bree like town-break in y to find the right bar as people run and are afraid. They leave-travel talk/banter-say what they look like.ģ.Encounter in woods-Outcome would be of perception checks to find the halflings hiding and then they either kill off a hobbit or they all escape.because water-no good!Ĥ. They leave for a town that some skinny hairless old thing told them he thinks the ring is at. Meeting with Sauron like entitie who tells them he needs him his ring, "Like come on guys!" Make him personable and funny and maybe incredibly sympathetic and not as powerful and mean as you would think.Ģ. I am thinking of using some elements of the films. I have some Ideas.names will be changed, main characters will have different names of course and locations like Bree changed to Ghouda or something like that.but I am looking for osme help form fellow DM's to spice it up.here is my loose outline with ideas.

d&d 5e lord of the rings

Working on this one shot.I have read the Adventures in Middle Earth books for some inspiration or notes, checked outthe Games Workshop heroes and encounters and have been working on a one shot where the players are the “Nazgul” essentially and their supposed to stop the ring from getting to a certain Mountain.














D&d 5e lord of the rings